![]() But then storytelling never was much of a Castlevania virtue. Reviews Dead Cells: Return to Castlevania review it’s back Motion Twin’s Castlevania-themed DLC is the best (and the only) Castlevania game in years Oliver Brandt 9:30 AM EST. There’s not much of a story though, with the expansion’s tone being that of a pub tribute band getting all excited at the prospect of meeting its idols. ![]() You still play as the nameless prisoner of the Dead Cells games but there are skins that let you dress up as characters like Simon Belmont, while the likes of Richter and Alucard turn up occasionally for a quick cameo. For example, the Dead Cells: Medley of Pain Bundle comes with all available content for 31.95 (36 off its original asking price of 49.95 for a limited time). Steam users can utilize one of the bundles that portion together the new DLC and other previous additions. Their origins are in Castlevania but they’re handled like Dead Cells weapons, with various upgrades and buffs available – as they are for any of the game’s equipment. The Return to Castlevania DLC for Dead Cells can be purchased now for 9.99. There’re also versions of many of the series’ most famous sub-weapons, such as bottles of holy water that are thrown like napalm and the boomerang-esque cross. Naturally, many of the enemies are also the same, from Dracula and Death, all the way down to the skeletons and fishmen. With the expansion eager to stimulate your nostalgia glands with as much vigour as possible, not only does this look like Castlevania but it sounds like it too, with multiple remixes of famous tracks as well as original versions. Developer Motion Twin Publisher Motion Twin Reviewed On PC Also Tested On Steam Deck Release Date MaHistorically, Dead Cells DLC has been difficult to properly review in a vacuum. ![]() That’s a double-edge sword though as while it’s a lot of fun in the moment it can all be over disappointingly quickly, with none of the backtracking you’d expect of a true Metroidvania. This works extremely well and while the levels that are generated are always rather small, they do still make sense in terms of the interconnected lock and key puzzles within them.
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